<div class="refentry" title="glGetProgram"><a id="glGetProgram"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glGetProgramiv — Returns a parameter from a program object</p></div><div class="refsynopsisdiv" title="C Specification"><h2>C Specification</h2><div class="funcsynopsis"><table class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glGetProgramiv</b>(</code></td><td>GLuint <var class="pdparam">program</var>, </td></tr><tr><td> </td><td>GLenum <var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLint *<var class="pdparam">params</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" title="Parameters"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>program</code></em></span></dt><dd><p>Specifies the program object to be
            queried.</p></dd><dt><span class="term"><em class="parameter"><code>pname</code></em></span></dt><dd><p>Specifies the object parameter. Accepted
            symbolic names are
            <code class="constant">GL_DELETE_STATUS</code>,
            <code class="constant">GL_LINK_STATUS</code>,
            <code class="constant">GL_VALIDATE_STATUS</code>,
            <code class="constant">GL_INFO_LOG_LENGTH</code>,
            <code class="constant">GL_ATTACHED_SHADERS</code>,
            <code class="constant">GL_ACTIVE_ATTRIBUTES</code>,
            <code class="constant">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</code>,
            <code class="constant">GL_ACTIVE_UNIFORMS</code>,
            <code class="constant">GL_ACTIVE_UNIFORM_BLOCKS</code>,
            <code class="constant">GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH</code>,
            <code class="constant">GL_ACTIVE_UNIFORM_MAX_LENGTH</code>,
            <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER_MODE</code>,
            <code class="constant">GL_TRANSFORM_FEEDBACK_VARYINGS</code>,
            <code class="constant">GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</code>,
            <code class="constant">GL_GEOMETRY_VERTICES_OUT</code>,
            <code class="constant">GL_GEOMETRY_INPUT_TYPE</code>, and
            <code class="constant">GL_GEOMETRY_OUTPUT_TYPE</code>.</p></dd><dt><span class="term"><em class="parameter"><code>params</code></em></span></dt><dd><p>Returns the requested object parameter.</p></dd></dl></div></div><div class="refsect1" title="Description"><a id="description"></a><h2>Description</h2><p><code class="function">glGetProgram</code>
    returns in <em class="parameter"><code>params</code></em>
    the value of a parameter for a specific program object. The following parameters are defined:</p><div class="variablelist"><dl><dt><span class="term"><code class="constant">GL_DELETE_STATUS</code></span></dt><dd><p>
            </p><p> <em class="parameter"><code>params</code></em> returns
            <code class="constant">GL_TRUE</code> if
            <em class="parameter"><code>program</code></em> is currently flagged
            for deletion, and <code class="constant">GL_FALSE</code>
            otherwise.</p></dd><dt><span class="term"><code class="constant">GL_LINK_STATUS</code></span></dt><dd><p>
            </p><p> <em class="parameter"><code>params</code></em> returns
            <code class="constant">GL_TRUE</code> if the last link
            operation on <em class="parameter"><code>program</code></em> was
            successful, and <code class="constant">GL_FALSE</code>
            otherwise.</p></dd><dt><span class="term"><code class="constant">GL_VALIDATE_STATUS</code></span></dt><dd><p>
            </p><p> <em class="parameter"><code>params</code></em> returns
            <code class="constant">GL_TRUE</code> or if the last
            validation operation on
            <em class="parameter"><code>program</code></em> was successful, and
            <code class="constant">GL_FALSE</code>
            otherwise.</p></dd><dt><span class="term"><code class="constant">GL_INFO_LOG_LENGTH</code></span></dt><dd><p>
            </p><p> <em class="parameter"><code>params</code></em> returns the
            number of characters in the information log for
            <em class="parameter"><code>program</code></em> including the null
            termination character (i.e., the size of the
            character buffer required to store the information
            log). If <em class="parameter"><code>program</code></em> has no
            information log, a value of 0 is
            returned.</p></dd><dt><span class="term"><code class="constant">GL_ATTACHED_SHADERS</code></span></dt><dd><p>
            </p><p> <em class="parameter"><code>params</code></em> returns the
            number of shader objects attached to
            <em class="parameter"><code>program</code></em>.</p></dd><dt><span class="term"><code class="constant">GL_ACTIVE_ATTRIBUTES</code></span></dt><dd><p>
            </p><p> <em class="parameter"><code>params</code></em> returns the
            number of active attribute variables for
            <em class="parameter"><code>program</code></em>.</p></dd><dt><span class="term"><code class="constant">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</code></span></dt><dd><p>
            </p><p> <em class="parameter"><code>params</code></em> returns the
            length of the longest active attribute name for
            <em class="parameter"><code>program</code></em>, including the null
            termination character (i.e., the size of the
            character buffer required to store the longest
            attribute name). If no active attributes exist, 0 is
            returned.</p></dd><dt><span class="term"><code class="constant">GL_ACTIVE_UNIFORMS</code></span></dt><dd><p>
            </p><p> <em class="parameter"><code>params</code></em> returns the
            number of active uniform variables for
            <em class="parameter"><code>program</code></em>.</p></dd><dt><span class="term"><code class="constant">GL_ACTIVE_UNIFORM_MAX_LENGTH</code></span></dt><dd><p>
            </p><p> <em class="parameter"><code>params</code></em> returns the
            length of the longest active uniform variable name
            for <em class="parameter"><code>program</code></em>, including the
            null termination character (i.e., the size of the
            character buffer required to store the longest
            uniform variable name). If no active uniform
            variables exist, 0 is returned.</p></dd><dt><span class="term"><code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER_MODE</code></span></dt><dd><p>
            </p><p> <em class="parameter"><code>params</code></em> returns a symbolic constant
            indicating the buffer mode used when transform feedback is active.
            This may be <code class="constant">GL_SEPARATE_ATTRIBS</code> or
            <code class="constant">GL_INTERLEAVED_ATTRIBS</code>.</p></dd><dt><span class="term"><code class="constant">GL_TRANSFORM_FEEDBACK_VARYINGS</code></span></dt><dd><p>
            </p><p> <em class="parameter"><code>params</code></em> returns the number of varying
            variables to capture in transform feedback mode for the program.</p></dd><dt><span class="term"><code class="constant">GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</code></span></dt><dd><p>
            </p><p> <em class="parameter"><code>params</code></em> returns the length of the longest
            variable name to be used for transform feedback, including the null-terminator.</p></dd><dt><span class="term"><code class="constant">GL_GEOMETRY_VERTICES_OUT</code></span></dt><dd><p>
            </p><p> <em class="parameter"><code>params</code></em> returns the maximum number of vertices
            that the geometry shader in <em class="parameter"><code>program</code></em> will output.</p></dd><dt><span class="term"><code class="constant">GL_GEOMETRY_INPUT_TYPE</code></span></dt><dd><p>
            </p><p> <em class="parameter"><code>params</code></em> returns a symbolic constant indicating
            the primitive type accepted as input to the geometry shader contained in
            <em class="parameter"><code>program</code></em>.</p></dd><dt><span class="term"><code class="constant">GL_GEOMETRY_OUTPUT_TYPE</code></span></dt><dd><p>
            </p><p> <em class="parameter"><code>params</code></em> returns a symbolic constant indicating
            the primitive type that will be output by the geometry shader contained
            in <em class="parameter"><code>program</code></em>.</p></dd></dl></div></div><div class="refsect1" title="Notes"><a id="notes"></a><h2>Notes</h2><p>
            <code class="constant">GL_ACTIVE_UNIFORM_BLOCKS</code> and
            <code class="constant">GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH</code>
            are available only if the GL version 3.1 or greater.
        </p><p>
        <code class="constant">GL_GEOMETRY_VERTICES_OUT</code>, <code class="constant">GL_GEOMETRY_INPUT_TYPE</code>
        and <code class="constant">GL_GEOMETRY_OUTPUT_TYPE</code> are accepted only if the GL
        version is 3.2 or greater.
    </p><p>If an error is generated, no change is made to the
    contents of <em class="parameter"><code>params</code></em>.</p></div><div class="refsect1" title="Errors"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_VALUE</code>
    is generated if <em class="parameter"><code>program</code></em>
    is not a value generated by OpenGL.</p><p><code class="constant">GL_INVALID_OPERATION</code>
    is generated if <em class="parameter"><code>program</code></em>
    does not refer to a program object.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
    <em class="parameter"><code>pname</code></em> is <code class="constant">GL_GEOMETRY_VERTICES_OUT</code>,
    <code class="constant">GL_GEOMETRY_INPUT_TYPE</code>, or <code class="constant">GL_GEOMETRY_OUTPUT_TYPE</code>,
    and <em class="parameter"><code>program</code></em> does not contain a geometry shader.</p><p><code class="constant">GL_INVALID_ENUM</code>
    is generated if <em class="parameter"><code>pname</code></em>
    is not an accepted value.</p></div><div class="refsect1" title="Associated Gets"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a class="citerefentry" href="glGetActiveAttrib"><span class="citerefentry"><span class="refentrytitle">glGetActiveAttrib</span></span></a>
    with argument <em class="parameter"><code>program</code></em></p><p><a class="citerefentry" href="glGetActiveUniform"><span class="citerefentry"><span class="refentrytitle">glGetActiveUniform</span></span></a>
    with argument <em class="parameter"><code>program</code></em></p><p><a class="citerefentry" href="glGetAttachedShaders"><span class="citerefentry"><span class="refentrytitle">glGetAttachedShaders</span></span></a>
    with argument <em class="parameter"><code>program</code></em></p><p><a class="citerefentry" href="glGetProgramInfoLog"><span class="citerefentry"><span class="refentrytitle">glGetProgramInfoLog</span></span></a>
    with argument <em class="parameter"><code>program</code></em></p><p><a class="citerefentry" href="glIsProgram"><span class="citerefentry"><span class="refentrytitle">glIsProgram</span></span></a>
    <em class="parameter"><code></code></em></p></div><div class="refsect1" title="See Also"><a id="seealso"></a><h2>See Also</h2><p><a class="citerefentry" href="glAttachShader"><span class="citerefentry"><span class="refentrytitle">glAttachShader</span></span></a>,
    <a class="citerefentry" href="glCreateProgram"><span class="citerefentry"><span class="refentrytitle">glCreateProgram</span></span></a>,
    <a class="citerefentry" href="glDeleteProgram"><span class="citerefentry"><span class="refentrytitle">glDeleteProgram</span></span></a>,
    <a class="citerefentry" href="glGetShader"><span class="citerefentry"><span class="refentrytitle">glGetShader</span></span></a>,
    <a class="citerefentry" href="glLinkProgram"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>,
    <a class="citerefentry" href="glValidateProgram"><span class="citerefentry"><span class="refentrytitle">glValidateProgram</span></span></a></p></div><div class="refsect1" title="Copyright"><div id="Copyright"><h2>Copyright</h2><p>
            Copyright © 2003-2005 3Dlabs Inc. Ltd.
            Copyright © 2010 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="ulink" href="https://opencontent.org/openpub/" target="_top">https://opencontent.org/openpub/</a>.
        </p></div></div></div>
